Commander
No commander provided7.6±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Primary win line:Alternative game-win effects—,+1 more
High confidence(532 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Other acceleration4
Tutors2
Draw engines16
Cantrips & burst draw4
Wheels3
Recursion4
+5
+2
+1
Value engines3
Control Strategy Bonus (30.1 interaction cards)+30ⓘ
Counterspells8
Spot removal6
+4
Board wipes3
Stax & hate5
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands11
+4
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands2
+13
+4
3 Combo Families (3 lines, Consistency: 70%)+29ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces7
Synergy pieces1
Win conditions1
Token generators2
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 7.6 (Bracket 4)+Game Changers→ Bracket 5
Interaction95Consistency90Threats81
✓
Game changers 9
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Group Hug14 cards
14 group hug effects. Help everyone while secretly advancing your plan.
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Bounce5 cards
5 bounce effects. Return permanents to hand for tempo advantage.
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Control (Commander)10 cards
This deck takes a controlling, reactive gameplan.
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