Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Primary win line:Deterministic combo lines—,
High confidence(681 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana10
+9
+7
+7
Other acceleration1
Treasure generators4
Other1
Commander Draw Engine (Sephiroth, Fabled SOLDIER provides card draw)+10ⓘ
Commander Synergy (1 groups)+6ⓘ
Tutors8
Draw engines8
Cantrips & burst draw4
Scry & Surveil1
Recursion6
Value engines2
Other1
Spot removal3
Graveyard hate1
Board wipes3
Stax & hate1
Edict effects3
Protection2
Mono-Color Powerhouse Lands (5)+24ⓘ
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands2
+4
+2
Taplands3
Basic lands1
+23
9 Combo Families (18 lines, Consistency: 100%)+65ⓘ
Commander Synergy (2 groups)+9ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces16
Synergy pieces7
Sacrifice outlets1
+3
Token generators6
Other2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Threats99Consistency97Speed87
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 9
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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