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Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence466 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks3
Mana dorks3
Land ramp6
Other acceleration2
Tutors5
Draw engines4
Cantrips & burst draw3
Recursion5
Value engines6
Spot removal8
Board wipes2
Protection3
Mana Acceleration+6ⓘ
Fetchlands3
Premium utility lands6
Utility lands5
Taplands15
Basic lands5
4 Combo(s) Detected (Consistency: 90%)+38ⓘ
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+16ⓘ
Combo pieces6
Synergy pieces3
Win conditions2
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Elemental Tribal18 cards
18 elemental creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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