Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence362 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks2
Land ramp4
Other acceleration3
Treasure generators3
Commander Draw Engine+18ⓘ
Commander Synergy+1ⓘ
Tutors2
Draw engines19
Cantrips & burst draw5
Wheels1
Recursion3
Value engines4
Counterspells3
Spot removal6
Board wipes1
Stax & hate5
Protection3
Mana Acceleration+4ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands2
Utility lands7
Taplands5
Basic lands3
Combat Damage Synergy+22ⓘ
Commander Synergy+1ⓘ
Win conditions4
Combat threats3
Drain effects1
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2+Game Changers 2→ Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Legends Matter11 cards
11 legendary synergies. Legends in the deck grow stronger together.
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+1/+1 Counters9 cards
9 counter synergies. Grow creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.