arcades

7.3±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(509 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Draw Engine (Arcades, the Strategist provides card draw)+18
Commander Synergy (1 groups)+6
Cantrips & burst draw1
Recursion1
2 Combo Families (2 lines, Consistency: 94%)+29
Combat Damage Synergy: token package, 1 haste enabler, 4 evasion enablers, 1 damage multiplier+25
Commander Synergy (1 groups)+4
Token generators1
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4
Interaction92Mana base91Threats88

0.8 above Bracket 3 ceiling (6.5)

1.2 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Defenders/Walls23 cards

23 defenders/walls. Build an impenetrable wall, then convert to damage.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos2 total