Commander
7.3±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(509 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp5
Other acceleration2
Commander Draw Engine (Arcades, the Strategist provides card draw)+18ⓘ
Commander Synergy (1 groups)+6ⓘ
Tutors4
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines2
Other2
Counterspells3
Spot removal3
Graveyard hate1
Board wipes5
Stax & hate4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands2
Utility lands12
Taplands4
2 Combo Families (2 lines, Consistency: 94%)+29ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 4 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces3
Synergy pieces3
Win conditions3
Combat threats6
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Interaction92Mana base91Threats88
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Defenders/Walls23 cards
23 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.