Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(412 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks4
Mana dorks2
Other acceleration2
Draw engines5
Cantrips & burst draw3
Counterspells8
Spot removal2
Board wipes1
Stax & hate2
Protection1
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (13 sources)+3ⓘ
Utility lands4
Basic lands1
Island+28
Combat Damage Synergy: token swarm strategy, 2 evasion enablers+22ⓘ
2 Combo(s) Detected (Consistency: 32%)+19ⓘ
Combo pieces5
Synergy pieces7
Combat threats4
Clone effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats93Interaction84Consistency82
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Clones20 cards
20 clone effects. Copy the best threats on the battlefield.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.