Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(545 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana3
Mana dorks8
Land ramp5
Other acceleration4
Tutors7
Draw engines12
Cantrips & burst draw3
Recursion2
Spot removal19
Graveyard hate2
Board wipes2
Stax & hate4
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (21 sources)+11ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands4
Utility lands17
Taplands7
Basic lands1
Plains+2
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 5 haste enablers, 5 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces4
Win conditions2
Combat threats11
Sacrifice outlets3
Token generators8
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Interaction97Consistency92Mana base92
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal107 cards
107 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies52 cards
52 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters35 cards
35 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.