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Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence420 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana dorks4
Land ramp6
Commander Draw Engine+10ⓘ
Tutors1
Draw engines3
Cantrips & burst draw5
Recursion1
Value engines11
Counterspells4
Spot removal2
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+7ⓘ
Mana Acceleration+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands6
Basic lands2
7 Combo(s) Detected (Consistency: 49%)+40ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine+19ⓘ
Combo pieces8
Synergy pieces8
Combat threats1
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Tap / Untap15 cards
15 tap/untap synergies. Generate extra value from activated abilities.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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