Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(420 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Draw Engine (Alaundo the Seer provides card draw)+10ⓘ
Tutors1
Draw engines3
Cantrips & burst draw5
Recursion1
Counterspells4
Spot removal2
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+7ⓘ
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands6
7 Combo(s) Detected (Consistency: 49%)+40ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine+19ⓘ
Combo pieces8
Synergy pieces8
Combat threats1
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats95Consistency75Mana base75
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tap / Untap15 cards
15 tap/untap synergies. Generate extra value from activated abilities.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos7 total
- Ioreth of the Healing House+Vizier of Tumbling Sands
- Ioreth of the Healing House+Kelpie Guide
- Ioreth of the Healing House+Kiora's Follower
- Ioreth of the Healing House+Aphetto Alchemist
- Ioreth of the Healing House+Fatestitcher
- Ioreth of the Healing House+Clever Conjurer
- Ioreth of the Healing House+Seeker of Skybreak