Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(395 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration3
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw3
Recursion1
Spot removal2
Artifact/enchantment removal1
Board wipes2
Protection1
Mono-Color Powerhouse Lands (3)+12ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands9
Basic lands1
Mountain+21
5 Combo(s) Detected (Consistency: 60%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 5 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces6
Synergy pieces13
Win conditions2
Combat threats6
Sacrifice outlets1
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats98Mana base77Speed56
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal35 cards
35 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.