Krenko, Mob Boss

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(395 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8
Mana dorks1
Treasure generators1
Artifact/enchantment removal1
Protection1
Mono-Color Powerhouse Lands (3)+12
Mana Acceleration (11 sources)+1
Fetchlands1
Dual & shock lands2
Premium utility lands1
Basic lands1
5 Combo(s) Detected (Consistency: 60%)+36
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 5 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25
Commander Synergy (1 groups)+12
Sacrifice outlets1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Threats98Mana base77Speed56

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Goblin Tribal35 cards

35 goblin creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies24 cards

24 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro17 cards

17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos5 total