Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(413 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Land ramp5
Other acceleration7
Treasure generators1
Low Land Count (21/27)+-15ⓘ
Tutors4
Draw engines9
Cantrips & burst draw2
Recursion2
Spot removal10
Artifact/enchantment removal2
Graveyard hate1
Board wipes1
Stax & hate5
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (18 sources)+8ⓘ
Low Land Count (21/27)+-15ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands12
Taplands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, 1 damage multiplier+25ⓘ
Win conditions4
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Speed91Interaction91Mana base78
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Enchantress25 cards
25 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.