Commander
9.0±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.5
High confidence620 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana8
+7
Mana rocks3
Other acceleration1
Minor treasure2
Tutors8
Draw engines4
Scry & Surveil1
Recursion11
+3
Value engines2
Counterspells1
Spot removal6
+4
Board wipes3
Edict effects1
Two-Color Powerhouse Lands+16ⓘ
Fetchlands1
+8
Dual & shock lands3
+6
+4
+4
Premium utility lands1
+5
Utility lands3
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+12
+12
10 Combo Families+65ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces15
Synergy pieces11
Win conditions1
+7
Combat threats4
Sacrifice outlets1
Token generators3
Clone effects1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.0 → Bracket 5
Right at the Bracket 5 threshold
Markers
Learn more →✓
Game changers 10
Minimum Bracket 4
✓
2-card combo 5
Minimum Bracket 3
3 combos excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)14 cards
This deck uses the graveyard as a primary resource.
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Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Zombie Tribal22 cards
22 zombie creatures detected. Tribal synergies can create powerful board states.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.