5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(349 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks1
Other acceleration2
Draw engines3
Cantrips & burst draw1
Recursion5
Value engines5
Spot removal2
Board wipes1
Stax & hate1
Dual & shock lands4
Premium utility lands5
Utility lands16
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces2
Win conditions3
Combat threats5
Sacrifice outlets2
Drain effects3
Token generators6
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats93Mana base89Consistency69
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy26 cards
26 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron18 cards
18 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Goblin Tribal15 cards
15 goblin creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.