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HomeExplore decksCommanders
WUR

Éowyn, Shieldmaiden

viapasted list·28 views·35 days ago

Power level

5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence342 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp3
Other acceleration1
Other acceleration4
Commander Draw Engine+15ⓘ
Commander Synergy+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw4
Recursion1
Value engines8
Artifact/enchantment removal1
Spot removal5
Board wipes2
Stax & hate1
Protection11
Fetchlands4
Dual & shock lands5
Premium utility lands4
Utility lands6
Taplands3
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 5 haste enablers, 2 evasion enablers, 3 damage multipliers+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces24
Win conditions3
Combat threats3
Extra turns1
Enablers1
Alternate win strategies1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Tokens (Commander)Core (14 cards)

This deck generates and leverages a wide board of creature tokens.

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Human TribalCore (29 cards)

29 human creatures detected. Tribal synergies can create powerful board states.

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Legends MatterCore (12 cards)

12 legendary synergies. Your legends grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.