Commander
5.5±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(387 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana dorks2
Land ramp3
Other acceleration7
Commander Draw Engine (Sythis, Harvest's Hand provides card draw)+18ⓘ
Tutors3
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines3
Other2
Counterspells1
Spot removal10
Artifact/enchantment removal1
Stax & hate2
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands12
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 5 evasion enablers+25ⓘ
Synergy pieces6
Win conditions2
Combat threats8
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base84Interaction83Threats83
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Enchantress15 cards
15 enchantment synergy cards. Deck rewards you for casting enchantments.
Angel Tribal11 cards
11 angel creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.