Vivi Ornitier

Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(424 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+13
Two-Color Powerhouse Lands (1)+1
Premium utility lands1
Basic lands2
Combat Damage Synergy: aristocrats engine, 4 damage multipliers+24
Tempo Control (lockout lethality)+11
1 extra turn effect+5
Combat threats1
Extra turns1
Damage multipliers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Threats87Interaction85Consistency83

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes7 total

Burn19 cards

19 damage dealers. Burn opponents down with direct damage.

Storm18 cards

18 storm synergies. Chain spells for exponential value.

Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.