Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(424 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Draw engines3
Cantrips & burst draw8
Recursion3
Value engines5
Control Strategy Bonus (17 interaction cards)+30ⓘ
Counterspells10
Spot removal4
Board wipes4
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+13ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands9
Combat Damage Synergy: aristocrats engine, 4 damage multipliers+24ⓘ
Tempo Control (lockout lethality)+11ⓘ
1 extra turn effect+5ⓘ
Synergy pieces7
Win conditions2
Combat threats1
Drain effects1
Token generators4
Extra turns1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats87Interaction85Consistency83
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Burn19 cards
19 damage dealers. Burn opponents down with direct damage.
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.