Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(466 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks1
Other acceleration4
Treasure generators1
Tutors13
Draw engines3
Cantrips & burst draw2
Value engines4
Spot removal1
Graveyard hate1
Board wipes3
Edict effects1
Mono-Color Powerhouse Lands (3)+16ⓘ
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands1
Utility lands6
Basic lands1
Swamp+24
3 Combo(s) Detected (Consistency: 92%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 3 haste enablers, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces13
Combat threats1
Sacrifice outlets1
Drain effects4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats97Consistency92Mana base70
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.