Commander
5.2±0.7
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence362 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp6
Other acceleration1
Multi-copy redundancy (25× Slime Against Humanity)+37ⓘ
Tutors1
Draw engines4
Cantrips & burst draw6
Value engines2
Synergy support1
Counterspells5
Spot removal8
Protection3
Two-Color Mana Base (no fixing needed)+16ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
+5
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+11
+8
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers+25ⓘ
Synergy pieces1
Win conditions2
Combat threats1
Sacrifice outlets2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency79Interaction75Mana base75
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.