Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(353 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks6
Treasure generators1
Tutors2
Draw engines1
Cantrips & burst draw12
Value engines3
Counterspells2
Spot removal7
Protection6
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands7
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces1
Synergy pieces8
Win conditions1
Drain effects3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Game Changers→ Bracket 4
Speed85Consistency83Mana base80
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.