Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(388 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw3
Recursion1
Value engines1
Counterspells9
Spot removal13
Graveyard hate2
Board wipes1
Stax & hate3
Protection3
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Utility lands10
Taplands1
Basic lands1
Island+25
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combo pieces3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction95Mana base70Consistency61
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.