Kuja, Genome Sorcerer

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Power level

5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence371 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8
Fast mana5
Mana rocks4
Other acceleration1
Treasure generators3
Draw engines2
Cantrips & burst draw14
Recursion2
Value engines4
Artifact/enchantment removal1
Spot removal7
Board wipes1
Stax & hate2
Protection5
Two-Color Mana Base (no fixing needed)+15
Mana Acceleration+1
Dual & shock lands4
Premium utility lands1
Utility lands5
Taplands1
Basic lands2
Combat Damage Synergy: 1 damage multiplier+4
Combo pieces1
Synergy pieces5
Win conditions1
Drain effects5
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Burn15 cards

15 damage dealers. Burn opponents down with direct damage.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Storm10 cards

10 storm synergies. Chain spells for exponential value.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.