Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(424 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks3
Mana dorks1
Land ramp7
Other acceleration4
Treasure generators1
Tutors3
Draw engines7
Cantrips & burst draw1
Recursion3
Value engines6
Spot removal4
Board wipes1
Stax & hate2
Protection5
Mana Acceleration (20 sources)+10ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands9
Taplands2
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces5
Win conditions3
Combat threats4
Drain effects1
Token generators3
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Game Changers→ Bracket 4
Mana base92Threats87Speed86
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain39 cards
39 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Cleric Tribal10 cards
10 cleric creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.