Commander
10.0±0.3
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence764 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana12
+10
+9
+7
Mana rocks1
Mana dorks10
Land ramp1
Other acceleration3
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Tutors8
Draw engines8
Cantrips & burst draw2
Recursion1
Value engines4
Control Strategy Bonus (37.9 interaction cards)+30ⓘ
Counterspells10
Spot removal8
+5
+4
Graveyard hate1
Board wipes3
Stax & hate1
Protection4
Mana Acceleration (27 sources)+15ⓘ
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands10
+9
+9
+9
+6
+6
+6
+5
+5
+5
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands3
+3
+2
+2
Taplands2
2 Combo Families (2 lines, Consistency: 96%)+29ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+14ⓘ
Combo pieces4
Synergy pieces1
Win conditions1
Token generators1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Speed98Mana base97Interaction96
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 16
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Elf Tribal12 cards
12 elf creatures detected. Tribal synergies can create powerful board states.
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Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
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