mono blue card draw shenannigans

Commander
6.2±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence437 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana4
Mana rocks1
Other acceleration3
Commander Draw Engine+10
Commander Synergy+1
Draw engines18
Cantrips & burst draw9
Wheels3
Scry & Surveil1
Recursion1
Value engines4
Other2
Control Strategy+30
Counterspells8
Spot removal6
Stax & hate3
Protection1
Mono-Color Mana Base+30
Mono-Color Powerhouse Lands+1
Utility lands2
Basic lands1
Tempo Control+12.8
Combat Damage Synergy+4
Commander Synergy+1
Synergy pieces3
Combat threats4
Drain effects1
Token generators6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3

1.2 above Bracket 2 ceiling (5)

0.8 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Unblockable / Evasion10 cards

10 evasion cards. Creatures that can't be blocked deal guaranteed damage.

,,,,
Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.