[Bracket 2] Timmy Lucea Kane

Commander
5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence392 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8
Commander Synergy+1
Fast mana1
Mana rocks3
Mana dorks6
Land ramp6
Other acceleration3
Treasure generators1
Other acceleration1
Commander Synergy+1
Draw engines7
Cantrips & burst draw2
Scry & Surveil1
Recursion2
Value engines14
Counterspells2
Artifact/enchantment removal2
Spot removal10
Protection5
Mana Acceleration+7
Fetchlands9
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands7
Basic lands3
Combat Damage Synergy+25
Commander Synergy+2
Combo pieces1
Synergy pieces10
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

+1/+1 Counters25 cards

25 counter synergies. Grow creatures over time for massive threats.

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Go-Wide / Weenies24 cards

24 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stompy / Big Mana14 cards

14 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.