Commander
5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence392 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+1ⓘ
Fast mana1
Mana rocks3
Mana dorks6
Land ramp6
Other acceleration3
Treasure generators1
Other acceleration1
Commander Synergy+1ⓘ
Draw engines7
Cantrips & burst draw2
Scry & Surveil1
Recursion2
Value engines14
Counterspells2
Artifact/enchantment removal2
Spot removal10
Protection5
Mana Acceleration+7ⓘ
Fetchlands9
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands7
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Combo pieces1
Synergy pieces10
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters25 cards
25 counter synergies. Grow creatures over time for massive threats.
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Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.