Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(376 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Other acceleration1
Draw engines2
Cantrips & burst draw3
Wheels1
Recursion1
Control Strategy Bonus (16 interaction cards)+30ⓘ
Counterspells5
Spot removal9
Board wipes1
Stax & hate1
Protection1
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands7
Combat Damage Synergy: token swarm strategy, 7 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Tempo Control (lockout lethality)+10ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces1
Combat threats9
Sacrifice outlets1
Drain effects1
Token generators9
Reanimation3
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats96Interaction86Mana base80
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Clones14 cards
14 clone effects. Copy the best threats on the battlefield.