Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(345 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks3
Mana dorks4
Land ramp7
Other acceleration4
Draw engines9
Cantrips & burst draw3
Recursion1
Value engines5
Spot removal6
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (22 sources)+12ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands2
Utility lands10
Taplands5
Combat Damage Synergy: token swarm strategy, 2 extra combats, 5 haste enablers, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions9
Combat threats7
Sacrifice outlets1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base89Speed85Threats75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.