Denied

Commander
9.0±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.1
High confidence634 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks4
Land ramp1
Other acceleration8
Tutors1
Draw engines10
Cantrips & burst draw3
Recursion4
Value engines5
Synergy support4
Control Strategy+30
Counterspells1
Spot removal11
Board wipes1
Stax & hate3
Protection4
Soft interaction1
Mana Acceleration+8
Fetchlands6
Dual & shock lands12
Premium utility lands2
Utility lands9
Basic lands4
Other1
5 Combo Families+29
Combat Damage Synergy+25
Commander Synergy+6
Combo pieces11
Synergy pieces2
Win conditions4
Combat threats1
Drain effects1
Token generators3
Reanimation1
Other1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.0 → Bracket 5

Right at the Bracket 5 threshold

Game changers 3
Minimum Bracket 3
2-card combo 3
Mass land denial — none
Extra turns — none

Themes4 total

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Control (Commander)1 cards

This deck takes a controlling, reactive gameplan.

Legends Matter8 cards

8 legendary synergies. Legends in the deck grow stronger together.

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Combos5 total

  • 2-card combos · 3
  • ++
    1 setup prereq
  • +
  • +
  • 3-card combos · 2
  • ++
  • +++
    2 setup prereqs

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.