Admiral Brass, Unsinkable

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(422 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
2 extra turn effects+10
Tempo Control (lockout lethality)+8.8

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Mana base88Threats87Consistency84

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 2
Mass land denial — none
2-card combo — none

Themes10 total

Pirate Tribal29 cards

29 pirate creatures detected. Tribal synergies can create powerful board states.

Token Strategy16 cards

16 token producers. Go-wide strategies can overwhelm opponents with numbers.

Human Tribal14 cards

14 human creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.