Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(422 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp1
Other acceleration1
Tutors3
Draw engines6
Cantrips & burst draw5
Wheels1
Recursion2
Counterspells5
Spot removal6
Board wipes3
Fetchlands5
Dual & shock lands3
Premium utility lands3
Utility lands11
Taplands4
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+8.8ⓘ
Synergy pieces4
Win conditions4
Combat threats3
Drain effects1
Token generators1
Extra turns2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base88Threats87Consistency84
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Pirate Tribal29 cards
29 pirate creatures detected. Tribal synergies can create powerful board states.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.