Commander
No commander provided6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(414 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Sol Talisman+13
Mana rocks3
Mana dorks1
Other acceleration3
Treasure generators3
Tutors2
Draw engines5
Cantrips & burst draw9
Recursion3
Value engines2
Counterspells7
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate1
Fetchlands4
Dual & shock lands2
Premium utility lands3
Utility lands6
Taplands9
3 Combo(s) Detected (Consistency: 68%)+29ⓘ
Combo pieces5
Win conditions2
Drain effects1
Token generators4
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base84Speed81Consistency81
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.