Commander
6.9±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(489 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks3
Land ramp5
Other acceleration1
Treasure generators3
Tutors5
Draw engines8
Cantrips & burst draw4
Recursion10
Value engines6
Spot removal4
Graveyard hate2
Board wipes1
Protection2
Mana Acceleration (17 sources)+7ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands11
Taplands7
1 Combo Family (1 lines, Consistency: 96%)+24ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+20ⓘ
Combo pieces2
Synergy pieces17
Win conditions1
Sacrifice outlets2
Token generators2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Mana base93Threats93Consistency86
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator14 cards
14 graveyard synergies. Use your graveyard as a second hand.