Coram, the Undertaker

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Commander
6.9±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence489 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks3
Land ramp5
Other acceleration1
Treasure generators3
Tutors5
Draw engines8
Cantrips & burst draw4
Recursion10
Value engines6
Spot removal4
Graveyard hate2
Board wipes1
Protection2
Mana Acceleration+7
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands11
Taplands7
Basic lands2
1 Combo Family+24
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+20
Combo pieces2
Synergy pieces17
Win conditions1
Sacrifice outlets2
Token generators2
Reanimation1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 → Bracket 4
Game changers 4
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Mill17 cards

17 mill effects. Empty opponent libraries or fuel your graveyard.

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Stompy / Big Mana16 cards

16 high-impact creatures. Ramp into massive threats that dominate the board.

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Graveyard/Reanimator14 cards

14 graveyard synergies. Use your graveyard as a second hand.

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Combos1 total

  • 2-card combo · 1
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