Krile Graveyard mv 1-2 again v2

7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(512 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tight Curve (84% CMC 0-2)+15
Fast mana2
Treasure generators1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Interaction97Consistency94Mana base86

0.5 above Bracket 3 ceiling (6.5)

1.5 below Bracket 5 threshold (8.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies32 cards

32 low-cost creatures. Swarm the board and pump for lethal attacks.

Token Strategy14 cards

14 token producers. Go-wide strategies can overwhelm opponents with numbers.

Blink/Flicker14 cards

14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.