Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence486 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Other acceleration4
Treasure generators2
Tutors5
Draw engines1
Cantrips & burst draw7
Recursion8
+2
Value engines2
Counterspells3
Spot removal7
Board wipes2
Stax & hate1
Edict effects3
Other2
High Land Count (52)+-10ⓘ
Fetchlands2
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands3
+6
+5
+5
Utility lands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+10
+8
+10
2 Combo Families (2 lines, Consistency: 94%)+29ⓘ
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces4
Win conditions1
Combat threats2
Sacrifice outlets1
Token generators8
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats96Mana base83Consistency82
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
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