Tinybones

2.8±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(164 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8
Other acceleration2
Treasure generators2
Mono-Color Mana Base (no fixing needed)+18
Mono-Color Powerhouse Lands (3)+11
Taplands1
Basic lands1
Combat Damage Synergy: aristocrats engine+8
Win conditions1
Sacrifice outlets1
Reanimation1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
Interaction80Mana base70Speed67

1.8 above Bracket 0 ceiling (1)

0.2 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Stax (Commander)19 cards

This deck uses resource denial and disruption to slow opponents down.

Discard39 cards

39 discard synergies. Empty opponents' hands while gaining value.

Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.