Commander
2.8±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(164 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks3
Other acceleration2
Treasure generators2
Draw engines3
Cantrips & burst draw3
Wheels3
Spot removal7
Stax & hate26
Protection5
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mono-Color Powerhouse Lands (3)+11ⓘ
Utility lands5
Taplands1
Basic lands1
Swamp+29
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces3
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects6
Reanimation1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Interaction80Mana base70Speed67
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stax (Commander)19 cards
This deck uses resource denial and disruption to slow opponents down.
Discard39 cards
39 discard synergies. Empty opponents' hands while gaining value.
Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.