Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(360 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (45% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks10
Other acceleration4
Treasure generators6
Commander Draw Engine (Ashling, Rekindled provides card draw)+15ⓘ
Draw engines2
Cantrips & burst draw16
Value engines4
Spot removal2
Graveyard hate1
Board wipes3
Protection1
Mana Acceleration (21 sources)+11ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands4
Taplands1
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces3
Win conditions3
Combat threats1
Token generators3
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Speed90Consistency87Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.