Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(373 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Land ramp7
Other acceleration6
Tutors7
Draw engines10
Cantrips & burst draw1
Recursion3
Value engines4
Spot removal6
Board wipes1
Stax & hate3
Protection2
Mana Acceleration (20 sources)+10ⓘ
Fetchlands5
Dual & shock lands5
Premium utility lands15
Utility lands4
Taplands3
Other1
Combat Damage Synergy: token swarm strategy, 2 evasion enablers+18ⓘ
Commander Synergy (1 groups)+15ⓘ
Synergy pieces7
Win conditions2
Combat threats2
Drain effects2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base96Speed83Consistency79
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Cycling10 cards
10 cycling cards. Smooth draws while triggering cycling payoffs.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.