Commander
3.1±0.6
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence(175 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks5
Other acceleration3
Commander Synergy (1 groups)+2ⓘ
Draw engines4
Cantrips & burst draw7
Recursion1
Value engines11
Other1
Counterspells1
Spot removal5
Graveyard hate1
Board wipes3
Protection1
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands13
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+3
+3
+3
+2
+2
+2
Basic lands3
+3
+3
+2
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+24ⓘ
Commander Synergy (1 groups)+1ⓘ
Win conditions3
Combat threats3
Sacrifice outlets1
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base83Interaction55Threats55
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter23 cards
23 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
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Storm12 cards
12 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.