Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(179 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks3
Mana dorks1
Land ramp8
Other acceleration1
Tutors4
Draw engines3
Cantrips & burst draw6
Recursion3
Value engines9
Other1
Spot removal8
Board wipes2
Protection4
Mana Acceleration (17 sources)+7ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands18
Taplands3
Combat Damage Synergy: 1 extra combat, 6 haste enablers+18ⓘ
Synergy pieces15
Win conditions2
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base86Threats54Interaction52
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker19 cards
19 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.