Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(459 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks5
Treasure generators5
Commander Draw Engine (Zurgo Stormrender provides card draw)+15ⓘ
Draw engines9
Cantrips & burst draw3
Value engines3
Spot removal9
Board wipes2
Stax & hate1
Protection3
Fetchlands4
Dual & shock lands4
Premium utility lands3
Utility lands4
Taplands10
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, aristocrats engine+25ⓘ
Synergy pieces21
Win conditions1
Combat threats1
Sacrifice outlets2
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats96Mana base90Consistency84
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.