Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(246 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp4
Other acceleration4
Tutors4
Draw engines6
Cantrips & burst draw3
Recursion3
Value engines5
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate3
Protection5
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands11
Taplands7
Combat Damage Synergy: 1 extra combat, 1 damage multiplier+10ⓘ
1 extra turn effect+5ⓘ
Synergy pieces4
Combat threats2
Token generators1
Reanimation1
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base81Consistency72Speed46
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Voltron24 cards
24 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Enchantress5 cards
5 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.