Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(475 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana10
Mana rocks1
Other acceleration2
Tutors4
Draw engines3
Cantrips & burst draw7
Control Strategy Bonus (15.2 interaction cards)+30ⓘ
Spot removal8
Graveyard hate2
Board wipes4
Stax & hate1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands6
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands1
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 3 damage multipliers+22ⓘ
Win conditions3
Combat threats1
Sacrifice outlets2
Drain effects1
Token generators1
Reanimation2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Speed88Consistency87Mana base86
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure14 cards
14 treasure generators. Ramp and artifact synergies in one package.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.