Commander
2.6±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence147 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Mana rocks1
Mana dorks4
Land ramp3
Other acceleration1
Commander Synergy+1ⓘ
Tutors2
Draw engines2
Cantrips & burst draw1
Scry & Surveil2
Recursion4
Value engines7
Synergy support1
Spot removal18
Graveyard hate1
Board wipes3
Stax & hate1
Mono-Color Mana Base+5ⓘ
Fetchlands1
Premium utility lands1
Utility lands1
Taplands2
Basic lands1
Combat Damage Synergy+9ⓘ
Commander Synergy+2ⓘ
Synergy pieces2
Win conditions5
Combat threats14
Sacrifice outlets3
Token generators3
Enablers1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Deathtouch19 cards
19 deathtouch synergies. Small creatures that kill anything they touch.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Proliferate11 cards
11 proliferate effects. Multiply all counters on permanents at once.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History4 snapshots
Grade
Power2.6→2.6—
BracketB1→B1
Vectors
Velocity
36→36
—
Consistency
35→43
+8
Interaction
56→61
+5
Efficiency
52→52
—
Lethality
64→69
+5
Card Changes
Added (7)
Removed (7)
Grade
Power2.5→2.6+0.1
BracketB1→B1
Vectors
Velocity
31→36
+5
Consistency
34→35
+1
Interaction
52→56
+4
Efficiency
70→52
-18
Lethality
60→64
+4
Card Changes
Added (1)
Grade
Power2.5→2.5—
BracketB1→B1
Vectors
Velocity
31→31
—
Consistency
32→34
+2
Interaction
52→52
—
Efficiency
70→70
—
Lethality
62→60
-2
Card Changes
Added (2)
Removed (2)
Grade
Power2.5→2.5—
BracketB1→B1
Vectors
Velocity
31→31
—
Consistency
34→32
-2
Interaction
43→52
+9
Efficiency
70→70
—
Lethality
62→62
—
Card Changes
Added (4)
Removed (4)