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5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence388 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks4
Land ramp2
Other acceleration4
Commander Synergy+1ⓘ
Low Land Count−13ⓘ
Draw engines9
Cantrips & burst draw8
Scry & Surveil2
Recursion3
Value engines5
Other1
Counterspells14
Spot removal12
Stax & hate1
Protection4
Mono-Color Mana Base+46ⓘ
Mana Acceleration+1ⓘ
Low Land Count−13ⓘ
Utility lands4
Basic lands1
Tempo Control+20ⓘ
1 Combo Family+17ⓘ
Extra Turn Package+5ⓘ
Commander Synergy+1ⓘ
Combo pieces4
Synergy pieces13
Win conditions1
Combat threats5
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
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Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Counter Control16 cards
16 counterspells. Control the stack and protect key win conditions.
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Tokens (Commander)18 cards
This deck generates and leverages a wide board of creature tokens.
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Storm6 cards
6 storm synergies. Chain spells for exponential value.
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