Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(500 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Mana rocks4
Land ramp2
Other acceleration4
Draw engines7
Cantrips & burst draw9
Recursion2
Value engines4
Control Strategy Bonus (16.6 interaction cards)+30ⓘ
Counterspells14
Spot removal11
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (12 sources)+2ⓘ
Utility lands4
Basic lands1
Island+33
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Tempo Control (lockout lethality)+10.6ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Synergy pieces5
Win conditions3
Combat threats4
Token generators7
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats95Interaction92Consistency85
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control16 cards
16 counterspells. Control the stack and protect your win conditions.
Clones11 cards
11 clone effects. Copy the best threats on the battlefield.