Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(246 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Mana rocks1
Land ramp1
Other acceleration2
Treasure generators4
Draw engines5
Cantrips & burst draw5
Scry & Surveil1
Recursion4
Spot removal6
Stax & hate4
Edict effects1
Protection3
Mono-Color Mana Base (no fixing needed)+37ⓘ
Basic lands1
Swamp+33
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces7
Win conditions2
Sacrifice outlets7
Drain effects5
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats84Mana base70Speed47
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats31 cards
31 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.