Anzrag, the Quake-Mole

3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(235 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.7 (Bracket 2)+Game Changers Bracket 3
Mana base80Interaction72Speed62
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Legends Matter17 cards

17 legendary synergies. Your legends grow stronger together.

Aggro17 cards

17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Stompy / Big Mana17 cards

17 high-impact creatures. Ramp into massive threats that dominate the board.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.