Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence193 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Mana dorks3
Land ramp7
Other acceleration3
Treasure generators1
Other acceleration1
Draw engines3
Cantrips & burst draw7
Recursion2
Value engines6
Synergy support1
Artifact/enchantment removal2
Spot removal5
Board wipes2
Protection2
Soft interaction1
Two-Color Powerhouse Lands+2ⓘ
Mana Acceleration+1ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands15
Basic lands2
Combat Damage Synergy+25ⓘ
1 Combo Family+17ⓘ
Combo pieces2
Synergy pieces10
Win conditions6
Combat threats2
Token generators1
Damage multipliers1
Enablers3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.5 (Bracket 2)+2-card combo 1→ Bracket 3
Markers
Learn more →✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aggro (Commander)11 cards
This deck is built for aggressive, combat-focused gameplay.
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+1/+1 Counters12 cards
12 counter synergies. Grow creatures over time for massive threats.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.