Death walks again v1.1

Commander
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence333 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10
Fast mana3
Mana rocks1
Land ramp8
Other acceleration2
Minor treasure1
Other1
Tutors3
Draw engines4
Cantrips & burst draw6
Scry & Surveil1
Recursion13
Value engines7
Spot removal12
Graveyard hate1
Board wipes12
Stax & hate1
Edict effects4
Mana Acceleration+2
Basic lands3
Combat Damage Synergy+25
Synergy pieces22
Win conditions1
Combat threats9
Sacrifice outlets10
Drain effects3
Reanimation3
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 4.8 (Bracket 2)+Mass Land Denial Bracket 4
Mass land denial 1
Minimum Bracket 4
Game changers — none
2-card combo — none
Extra turns — none

Themes7 total

Aristocrats16 cards

16 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Stompy / Big Mana20 cards

20 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter19 cards

19 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.