Commander
2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(139 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Cantrips & burst draw2
Recursion1
Two-Color Mana Base (no fixing needed)+33ⓘ
Utility lands2
Taplands4
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+15ⓘ
Synergy pieces3
Win conditions2
Combat threats1
Drain effects1
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base75Threats56Interaction17
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Goblin Tribal22 cards
22 goblin creatures detected. Tribal synergies can create powerful board states.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.