Syr Konrad, the Grim

3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(244 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mono-Color Powerhouse Lands (3)+13
Mono-Color Mana Base (no fixing needed)+12
Mana Acceleration (13 sources)+3
Basic lands1
1 Combo(s) Detected (Consistency: 77%)+22
Commander Synergy (3 groups)+17
Combat threats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.9 (Bracket 2)+Game Changers Bracket 3
Threats81Speed70Mana base70
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Mill14 cards

14 mill effects. Empty opponent libraries or fuel your graveyard.

Aristocrats9 cards

9 sacrifice/death synergies. Drains opponents while generating value from deaths.

Graveyard/Reanimator9 cards

9 graveyard synergies. Use your graveyard as a second hand.

Combos1 total