Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(244 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks7
Other acceleration3
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw3
Recursion8
Value engines2
Spot removal5
Board wipes4
Stax & hate2
Mono-Color Powerhouse Lands (3)+13ⓘ
Mono-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (13 sources)+3ⓘ
Utility lands5
Taplands2
Basic lands1
Swamp+28
1 Combo(s) Detected (Consistency: 77%)+22ⓘ
Commander Synergy (3 groups)+17ⓘ
Combo pieces2
Synergy pieces10
Win conditions2
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Threats81Speed70Mana base70
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill14 cards
14 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.