Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(240 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp1
Treasure generators1
Tutors3
Draw engines2
Cantrips & burst draw3
Recursion3
Value engines2
Spot removal5
Graveyard hate1
Board wipes1
Mono-Color Mana Base (no fixing needed)+27ⓘ
Premium utility lands1
Utility lands1
Taplands1
Basic lands1
Swamp+33
Combat Damage Synergy: token package, 3 tribal lords, aristocrats engine+20ⓘ
Synergy pieces9
Win conditions1
Combat threats6
Sacrifice outlets3
Drain effects1
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats87Mana base70Speed42
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Zombie Tribal32 cards
32 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.