Commander
No commander provided5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(345 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators3
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion7
Value engines3
Board wipes2
Edict effects1
Protection1
3 Combo(s) Detected (Consistency: 58%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces7
Synergy pieces1
Win conditions6
Combat threats10
Sacrifice outlets5
Token generators3
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats99Speed45Mana base40
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Zombie Tribal26 cards
26 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.